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Tom Clancy's Splinter Cell Double Agent | 
enlarge | From: Ubisoft Category: Video Games
List Price: $29.99 Buy Used: $11.00 You Save: $18.99 (63%)
New (13) Used (25) Collectible (1) from $11.00
Avg. Customer Rating: 31 reviews Sales Rank: 2533
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Age: 17 - 20 years Shipping Weight (lbs): 2 Dimensions (in): 8 x 10 x 6
MPN: 52294 Model: 8888522942 UPC: 008888522942 EAN: 0008888522942 ASIN: B000CBVC0Y
Availability: Usually ships in 1-2 business days Condition: Comes with everything and plays fine.
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| • | Videogame Console Software XBox 360 Games |
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Product Description Splinter Cell: Double Agent brings back veteran agent Sam Fisher, for an enemy unlike any he's faced before. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. New authentic gadgets, used by NSA government agents in addition to black-market terrorist weapons
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| Customer Reviews: Read 26 more reviews...
Oh, Sam, you're my hero December 25, 2007 Sam Fisher returns again to wreak havoc on the enemies of the United States; this time he's working behind the lines as a double agent. He's got to protect the good guys and his cover at the same time. Do you have what it takes?
Enjoyed this game thoroughly; the back story is an excellent and integral part of the action, and the game lives up to the expectations set by its predecessors. Can't wait for the next in the series!
Solid fun and intense excitement June 22, 2007 First a confession, I never played a SC game before Double Agent. I don't know why I didn't, but I didn't. I've seen a lot of reviews comparing them and I can't speak to that. This is totally a newbie's review.
I thought the game was really good. Every mission had a multitude of way to complete it. The voice acting was great, especially Michael Ironside. The storyline was interesting. The missions were very varied and the graphics were really good.
My only beef is with the nature of the game in spirit versus execution. You're supposed to be a spy who goes in covertly, steals stuff, kills guys, and various other sneaky things. That's great. I love games like that. (the Thief and Hitman series come to mind) But SC:DA doesn't really make you do that. With the exception of a few key characters you can go in guns blazing and bring the house down. There are consequences for this but it doesn't feel real enough. If you're going to the trouble to create such great openended missions, the consequences of your execution should also be equally well crafted. I just wasn't feeling that.
Besides that, the game was a lot of fun and I would recommend it to fans of the genre. Go ye forth and spy.
A disappointed Clancy fan... May 26, 2007 0 out of 1 found this review helpful
Let me begin, by stating that I am a fan of most things with Tom's name on them. I have enjoyed most of the Rainbow 6 and Ghost recon games. I also enjoyed the original Splinter Cell game. I tried this one, because it was on the 360 (vs the pc where I played the previous splinter cell games). The graphics were well done and some of the games moments were well done. That said, the whole thing felt a little too much like a puzzle. Sneaking around to avoid guards, unable to use a weapon, occupied way too much of the game for my liking. The choices added little to the overall enjoyment of the game. The gadgets, as always, are fun. So, if you like puzzles or aren't bothered by repeated attempts to sneak by guards in the name of fun, you make like the game. If you would rather keep moving and keep shooting, try Rainbow 6, Las Vegas...
"My son loves this game". April 28, 2007 2 out of 2 found this review helpful
I have probably spent thousands of dollars over the years purchasing games for my son to play on one of his systems.
This game was actually far more than the typical shoot everyone, the more people you kill the better player you are mindless bunch that he was used to playing.
This game made my son think and use skills to reach each new level and the skills involved much more than simply the ability to shoot. I know it is just a game but this game calls for patience and thought. Normally he flies through levels but even with the game difficulty level set at "easy" he is really struggling to progress. Finally a game that he cannot just breeze through!!!
Michael Ironside should play Sam Fisher in the movie March 13, 2007 10 out of 11 found this review helpful
PROS: - Unreal Engine - No forced grab cover as with many new games. - SAVE ANYWHERE! - Excellent main character voice acting, especially Michael Ironside. It really helps. - Excellent music. This really helps too. - Complicated story with interesting morality. I never understood irrational "ends-justify-the-means" ethics, which this game obviously employs, but it's certainly realistic to our ultra-nationalistic, ultra-militaristic government, so using it as a plot device in this game makes perfect sense. The enemy is mostly domestic so no one can claim anti-Arab, anti-Muslim or racism. Branching storylines and alternate endings as in a special edition DVD. - Very very interesting psychological training levels (although this is far too brief and actually doesn't really train newbies on most weapons and gadgets). - Sammy gotta girlfriend. Awwwww. - Map - don't know where to go? Look at the map. - I never once had to consult the internet due to bad design, didn't know where to go, what to do, glitches, etc. Double-plus good on that.
CONS: - Deplorable recycled enemy voice acting during combat. Your enemies will even switch from new voice actors to completely different (old) voice actors if you enter combat. They'll say things like "let's try something different, fall back!" and other various quotes from older Splinter Cell games (Chaos Theory). Tons of them are from the exact same voice actor, which again is from older games and there is not even an attempt to make him sound like a different guy each time. How much effort could it take to get some voice actors into a studio to some new lines. You could get a bum off the street to do this. - infinite health nonsense like in Call of Duty 2, Gears of War, Rainbow Six Vegas, etc. no med kits, health packs, etc. I don't get this with the new games. It's a revolt against the old Doom health/armor tradition. Logically, it only makes sense if you have some sort of Halo character with a recharging shield or something similar. Sam ain't got that, WWII soldiers certainly didn't, neither do characters in other games - you might be able to give Gears of War a pass because they are wearing some sort of goofy suit in the future, but they really should either explain it (or explain it away) for this and other games. Infinite health changes the context of gameplay. There is no urgency to get to a health kit or be more careful if your health is down. Get shot a bunch of times? Just duck down for a couple of seconds, no prob. - too many timed missions (entire levels are timed in this game in which you must complete complicated tasks and aren't even able to run - you're forced to walk). It's annoying. - they took away the light and sound meters in favor of a lame traffic-light Homeland Security style color system. I miss the light and sound meters, they were cool. The color system is also redundant (they have it permanently on screen in 2 different places) -- why not have only 1 color alert (on his shoulder strap) and the light/sound meters for flavor. The light meter allowed you to see when you were APPROACHING vulnerability of exposure. Now they just have a yellow light which indicates only the exact moment of vulnerability, not when you are getting close. The sound meter similarly allowed you to see when you were able to surprise enemies more easily due to loud ambient noise. - grenade throwing system downgrade. They used to show you an exact arc of where the grenade would land - this was realistic because throwing stuff into an exact location is fairly easy in real life. Even children can do it, so I gather an expert military veteran can do it. Not anymore because it's gone. Why?
Still an excellent game and I'm sure they'll give it a sequel. Chaos Theory was a little better IMO.
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