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Frontlines: Fuel of War

Frontlines: Fuel of War

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From: THQ
Category: Video Games

List Price: $59.99
Buy Used: $31.30
You Save: $28.69 (48%)



New (36) Used (20) from $31.30

Avg. Customer Rating: 4.0 out of 5 stars 14 reviews
Sales Rank: 594

Platform: Xbox 360
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Shipping Weight (lbs): 2
Dimensions (in): 8.1 x 6.2 x 2.4

MPN: 55005
Model: 55021
UPC: 752919550311
EAN: 0752919550052
ASIN: B000OCXK6A

Release Date: February 26, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Includes original case, artwork & instruction booklet. Disc has minor surface scratches/smudges and is guaranteed! Case is damaged in lower corner. All orders sent first class unless expedited service requested. Fast shipping.

Features:
  • Open-world first-person shooter with non-linear mission objectives and destructible environments
  • Focused and intense system inherently promotes teamwork by creating a unified front of war
  • Epic campaign featuring 7 theaters of war with a climactic ending; 60+ futuristic vehicles and weapons
  • Customize characters through character choices, weapon load out, and role specialization
  • Supports 32+ players for large-scale wars online utilizing shared targeting systems and squad-based VOIP

Similar Items:

  • Army of Two
  • Tom Clancy's Rainbow Six Vegas 2
  • Call of Duty 4: Modern Warfare
  • Grand Theft Auto IV
  • Assassin's Creed

Editorial Reviews:

Product Description
In a desperate, near future setting where controlling the planet's depleting fossil resources determines the ultimate fate of civilization. A global war for oil is being waged between two superpowers, the Western Coalition (US/EU) and the Red Star Alliance (Russia/China), and players will be instrumental in determining how the war is waged -- and won.



Customer Reviews:   Read 9 more reviews...

5 out of 5 stars Great multiplayer   April 24, 2008
Watch Video Here: http://www.amazon.com/review/R1DF99DTZIZHMX MASSIVE MULTIPLAYER --- Up to '' 50 PEOPLE '' in one game ( depending on the map ) and maps are covered with tanks and helicopters.


4 out of 5 stars A front rank for Frontlines ...   April 14, 2008
 0 out of 1 found this review helpful

I am early in my experience with the game but the quality and scope of the game are great. The action is immediate and it's hard to take a breath for the first half-hour. Graphic content was the reason i purchased an HD TV display specifically for the 360 output. Graphic quality is evident from the opening scene. Detail close to what we experienced in COD 4 does not slow the frame rate adding to the joy of the experience.

WCH



3 out of 5 stars A review of the game on story mode: not online   April 13, 2008
Having played this just at home via the story mode, I found it to be really well thought through, innovative and fun. The thing is with most shooter games is you have to find the subtle differences between them to really enjoy them for what they are.

Liked:
1) Unique maps and hordes: You get a feeling of how crazy war can get with the amount of people up against you, my cousin played it on easy and he found it a struggle to keep up with the hordes of bots they throw at you.

2)Mission lay out: How everything accumilates to a single objective, this is really good because it actually provided more to the story then say, with Army of Two which did have a plot, i just found this one quite a lot more interesting.

3) Unlimited restarts? No way!: Ok so that might not be on the top of everyone's lists, but I find it more of a challenge in games to have fewer chances to restart your mission because you try a lot harder. I found with a lot of xbox games recently that it just would restart you over and over without any real consequence, in the end you just getting the hang of it and doing what you learn after 10 times in. However all it would do is revert you back to where the mission starts in this game, which is good, there is no point to having to go all the way back to the start of the game with 10 lives only.

4) Awesome guns, shame you cant just pick them up: You need to go and fin a specific weapons container to get anything going, unlike other games where you can swap with team mates or just pick them up off the floor. Still, i guess it makes you want to conserve bullets but in the heat of the moment losing out and having to revert to a seemingly difficult-to-aim handgun (although very affective) is annoying. Conceptually, the guns and little toy weapons (cars and helicopters) are aweseome and fun to have a go with. Give the auto lock in with rocket launchers and enjoy blowing tanks away!

5) Give it a go online: This might be worth the whole thing depending on how the online experiance goes for me. Give it a go, you will probably enjoy it more.



Did not like:

1) Objectives, once there, are easy: I prefer something a little more difficult then placing a bomb on something, or just standing in an area to secure it (this is with respect to not telling you the final objective, find it out for yourself!) although it is difficult at times to reach objectives with hordes of bots attacking you etc, the moment you complete the objective they all suddenly dissapear? i dunno just not realistic.

2)Game is fairly short: Like most shooter games, but I found this one to be terribly short, maybe there is much more of a focus for the online gaming side of things? Either way, took me three days of playing (on and off during a working week, inbetween work, gym and going out)to finish it off.



Apart from that, I found this game quite fun, not the best title to come off the xbox so far, but its certainly worth it unless you are the purest of elitest shooter gamers in which case you might not enjoy the story mode all that much.



3 out of 5 stars Good Game, Good Effort   April 7, 2008
This is another title I was fairly excited about. If you actually read the beginning of the manual and pay attention to the storyline, I think people will find (if not now, soon) that it is almost shockingly accurate on many counts. Anyway, the gameplay is pretty decent although more cartoonish than realistic. Comparing to Call of Duty 4 nothing comes close however in itself the game is pretty decent. It does seem to be a little repetive though and some difficulties in clearing some levels but overall not a bad addition to the 360 lineup. Definitely worth checking out.


4 out of 5 stars WW3 fought over oil?   April 1, 2008
 7 out of 7 found this review helpful

We live in a country where energy is almost as important to us as oxygen, and taken for granted just as much.

But, the big question is what if? What if our abundant energy resources suddenly became more and more scarce?

Would other countries start to eye us (here in Alberta) for our Oil reserves? Would wars be fought over the dwindling reserves?

Frontlines: Fuel of War is about that very topic. What if the reserves were all but gone? The major superpowers would end up going to war over the few resources that are left. Of course the game is set many years into the future, but with the way we're consuming our natural resources, it's a frightening glimpse into a very real possible future for mankind.

In the game you play a member of the Stray Dogs, a heavily armed and well trained squad whose job it is to secure strategic locations throughout the game in order to help the Western Collation defeat the Red Star.

Ok, let's get down to the meat of the review.

It's your typical Xbox 360 first person shooter game, with all the usual bells and whistles that you've come to expect from this type of game. Instead of the regular health meter, your screen turns red, your heartbeat speeds up and your breathing becomes laboured the closer you come to dying.

Unlike the other games I played, the controls were somewhat different from what I've grown used to. So, better check your game manual before you dive in or you might find yourself dying a few times before you get the hang of the controls.

Speaking of dying, don't let it happen too often. You only get a limited number of re-spawns per level. I never used them all, but I did come close a couple of times as I played. I don't know what would happen if I used them all, but I am making an educated guess here that you'd probably have to restart the entire level.

Now, with many of the first person shooters that I've played recently, you've typically been quite limited to the number of weapons you could carry and use at any one time.

Frontlines steer away from this trend. Instead of the usual two or three weapons, you could cycle through at least eight, if you had a chance to pick up various weapons that were left around on the battlefield.

The downside is that you couldn't pick up any of the weapons that the enemy dropped upon their untimely demise. That was one of the drawbacks of the game for me.

The second problem with weapons is, unlike many other games I've played, you couldn't pick up ammunition from fallen foes... instead you had to find ammunition caches that were infrequently scattered across the playing maps. Typically they were located in the various objectives that you had to secure.

You also had a fairly limited number of weapons of which to use. An assault rifle, the grenade launcher, an anti-tank weapon, sniper rifle, pistol, grenades and demolition charges.

However, the one thing that set it aside from the other games I've played over the past three months is the fact that you could get various types of remotely controlled drones to use.

These weapons typically came in two types: airborne and land based. Of course it broke down even further than that. Some of the airborne mini-helicopters could be used on strictly suicidal missions, where you flew them into place and detonated them with devastating results, while others were armed with missiles that you could use to soften up the enemy resistance.

Likewise with the ground based drones. One type was nothing more than a bomb on wheels which could be used with truly devastating results, while another was armed with a powerful machine gun.

Of course the enemy could fire at and destroy your weapons, and you have to keep an eye on signal strength... if you let the drone get too far from you, you'd lose control and the enemy would have some nice target practice.

Sorry, I totally forgot about the sentry guns that you could place and they'd work wonders on any hapless foe that happened to wander too close to them. But, once again, these weapons could be taken out by enemy fire, so choose where you place them wisely.

The other feature that was used in this game, but poorly handled in this reviewer's opinion, was vehicles. Many times throughout the game you have the opportunity to pilot APC's, Tanks and even a helicopter.

The problem I had was controlling the vehicles! The controls were poorly done in my opinion, and if you weren't careful to keep your vehicles main body (such as when you were driving the tanks) pointed in the direction you wanted to go, when you moved you could very well find yourself driving sideways, or even in the opposite direction you were planning on moving!

This was quite frustrating, and I found more often than not my vehicle was getting shot out from underneath me because of this.

By the way, the controls for the drone's works on this very same principal so you have been warned.

On a final note when it comes to combat... the old adage is true. A head shot will take out your enemy with a minimum expenditure of ammunition. And besides, when you see their helmet go flying through the air, it's a lot of fun!

The maps were large and varied, but mostly consisted of ruins. Very few times throughout the game you found yourself in an open area, and those times you were, typically you were at the controls of a tank, battling against Red Star tanks.

On the maps however, you had plenty of places to hide and use for cover, but this worked very well in the enemies favour as well.

Graphically, the game had some of the most beautifully rendered images that I've witnessed to date. Only Call of Duty 4 and Mass Effect were on par, if not superior in my view. Excellent use of not only shading, but colours and texture as well.

As I said, you typically always fought in ruins, be it refineries, small towns, or outposts. Some of the most visually impressive maps though were of the ruined launch facilities, the underground bunker labyrinth, and of course the city of Moscow itself.

Every single map had a bleak, hopeless feel to it, just as it should if you read the history or followed the cut scenes at the beginning of the game.

Speaking of cut scenes, they were incredible! The interaction between the characters, the events that took place, it was like watching a movie. I didn't find the movement of the characters to be clunky or un-natural at all, unlike say - Turning Point: the fall of liberty. Even the animated facial expressions conveyed the way the characters were feeling and reacting to what was happening around them.

Then there is the music. Heavy, industrial type rock, something that I really enjoy. Now only if I could find the soundtrack for the game... Of course if you're not into metal or rock, you won't enjoy it, but even the music composed for the game was a delight to listen to as you played.

As is the case, I didn't bother with the multiplayer mode. Although I guess you can play with up to thirty two other players in this mode, and you can choose from different types of classes. What you choose is the type of weapons load you get to play with.

Lastly, there are the achievements. I only managed to unlock 7 while I played the game, out of a possible thirty, for a score of 105 out of a possible 1000. Some of the achievements you could unlock involved beating each mission in a certain amount of time, of course multiplayer, and accuracy.

Pro's
-Excellent graphics and huge maps.
-The ability to carry more than two or three weapons at once.
-Drones!
-Cut scenes and music, top notch.
-Intense firefights.

Con's
-Say it with me... too damned short!
-Poor vehicle controls (including the drones, even though they were fun).

I eagerly await the sequel, as it was left wide open.

4 out of 5


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