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Conflict: Denied Ops | 
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| From: Eidos Category: Video Games
List Price: $49.99 Buy New: $26.32 You Save: $23.67 (47%)
New (34) Used (12) from $21.42
Avg. Customer Rating: 8 reviews Sales Rank: 2363
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 20054 UPC: 788687200547 EAN: 0788687200547 ASIN: B000Z3VI58
Release Date: February 13, 2008 Availability: Usually ships in 24 hours
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| Features:
| • | Two-Man Tactics: Switch between team members at any time in single-player mode for maximum control, or have a friend join your game through either online, system link or split-screen. | | • | Explode Your Enemies: Levels are built around massive fire fights with a continuous stream of enemies, and tons of exploding objects littered around the level to help your cause. | | • | Destroy Everything: Obliterate your enemies with explosions, demolish buildings, blow through walls and destroy almost anything in the environment. | | • | Accessible Action: In single-player mode, give commands to your team mate simply by pressing or holding a single button. Concentrate on the action, not complicated menus or control schemes. | | • | Puncture-Tech: Utilize strategic destruction made possible with new Puncture-Tech technology developed by Pivotal Studios. Blast open new pathways, shoot unaware enemies through walls, or create holes in your cover to generate firing paths. |
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| Editorial Reviews:
Product Description Conflict: Denied Ops is a new paramilitary themed co-op FPS and the fifth game in the best selling Conflict series. When the US government needs to act, but can not afford to be associated with the operation, deniable operatives are dispatched. Members of the unit must bear no identity; no objects, papers or clothing that could associate them with the government. Their task is to do anything necessary, no matter how ruthless, to dissolve the threat. Conflict: Denied Ops puts players in control of two of these merciless operatives, each of them highly specialized in both weapons and military tactics. Missions span the world from coups in Venezuela to nuke conflicts in Africa, and beyond. With gameplay focused on accessible two-man tactics, utilize simple commands and switch seamlessly between teammates to lay down covering fire, explore diverging paths, create distractions and pin the enemy under fire. Call-in air strikes, take control or armed vehicles and upgrade your weapons for increased firepower Take cover as your surroundings are blown to pieces in real time thanks to the unique Puncture Technology Experience realistic and massively destructible environments where carnage is permanent ESRB Rated M for Mature
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| Customer Reviews: Read 3 more reviews...
A trend in first person shooters? April 16, 2008 There seems to be a trend as of late to create Xbox 360 first person shooters that involve team-mates.
I played Army of two about a month ago, and I really enjoyed it. So, I decided to give Conflict: Denied ops a whirl as well.
What I got for my money was just an average offering. There wasn't all that much that really stuck out in my mind about the game, with one exception, which I'll get to later.
Don't get me wrong, it was fun, and I think it was worth playing.
The game is about two CIA operatives, one named Lincoln Graves, a former marine sniper, and his partner, Reggie Lang. The game revolves around you controlling one or the other in ten different missions, each one taking you to a different location across the globe, but all being interconnected.
Graves is a sniper, and is best to use if you need stealth, while Lang is big, muscular, and uses a machine gun. Not good for subtleness, but when you need a heavy hitter, he's your man.
Ok, the game play itself. I've said this before in several of my previous reviews about the way first person shooters are portrayed with the 360. You don't have a health meter, or an armour meter for that matter. The more damage you take, the screen becomes blurred and tinged red. The worse this becomes, the closer you are to dying.
And, as I've said numerous times, when that happens, get your rear to cover. But, there is a difference this time around. A very important difference! If you're taken down, you can switch over to control your partner and get him to come up to you and heal you.
Of course, if he gets taken down, that's all she wrote. You'll have to reload from the last checkpoint.
One thing I need to point out though - you should keep some space between yourself and your partner. There are a few areas that if you're both together, one hit and its game over man, game over! The upside is that you have three minutes to get to your partner once he's down. If you can't do it in that time, your partner dies, and the mission ends. Time to reload from a previous check point.
Switching control is a simple pull of the button, and you have only three basic commands to give to your partner. Stay with me, go to a specific location, or stay put. Use em wisely!
You really don't have much of a variety of weapons to use in the game. You start out with a handgun and a sniper rifle. As you progress the missions, you get automatic upgrades for your weapons, such as a grenade launcher for Lang, and an under barrel shotgun for Graves.
One important feature to point out is that you can never run out of ammunition, so if you want to, spray it, don't say it! However, that being said, you can run out of explosives such as grenades and mines.
But, that's not even a huge issue, as you will find places in each mission that you can restock on explosives - not only your grenades, but for the grenade launcher and the rocket launcher as well.
Your missions, as I stated above, really do take you around the globe. You start out in a small South American country (Sorry, I can't remember the name off the top of my head), in the middle of a civil war. From there you have nine more missions, which take you to a monastery, a diamond mine, the Arctic Circle, an oil refinery, a lumber mill, a submarine pen, an oil tanker on the high seas and a military base. I know that I'm missing one, so forgive me, I completed the game a week before I started to write this review.
So, you have no shortage of exotic locations to visit.
A couple of the missions do involve stealth, so I'd suggest using Graves to start and have him find the best path to take. Control Lang after you have Graves in place, don't get him to auto-follow. I don't know if it would work or not, but I felt safer controlling him on my own.
And, the stealthier you are, the easier time you'll have of it. Once you're cover is blown, the enemy will be all over you like white on rice.
There are several times during the game that you'll be given the chance to control a vehicle. You can drive a tank, hovercraft and an APC. The controls weren't the best, I found them annoying to use. One control stick controlled the direction your vehicle traveled, the other aiming your weapons. If you're not careful, you could find yourself driving backwards while firing when you wanted to go sideways or even forward.
That is one issue I've had with many of the games I've played. The programmers really need to come up with a better control system for vehicle operation.
As for the music, there really wasn't anything that jumped out and struck me as being really good. Not like Frontlines: Fuel of war. Still, it was well done, and in the background, not overbearing at all.
I have played games in the past in which the background music was so loud that I missed some of the dialogue that took place during the cut scenes. That wasn't the case with this game.
The graphics were your typical Xbox 360 graphics. Crisp, well defined, easy to watch. I didn't see any issues with enemy targets getting stuck inside other objects like I've seen with a few of the more recent games I've played.
Although, there were a couple of occasions where, when one of the characters I was controlling got taken down that his gun would be lost inside the ground, or stuck in a wall or the like.
But these were minor, and they didn't affect the game play in any way, shape or form.
The cut scenes were brief, and did help propel the storyline forward, and most of these scenes involved Graves and Lang. To be honest, I found Graves living up to his nickname during the game. The character wasn't really likeable at all, unlike, in my personal view, Lang.
You can judge that on your own, after all, my opinion is just that, mine. If people agree with it, great, if they don't, no big deal either.
Since I brought up the enemies earlier, I should mention the AI controlling them. They don't stand around. They move from cover to cover, they will attempt to flank you. If you stay in one place, watch out for grenades being tossed in your direction.
Again, also, if you stay in one place for too long, the enemy will more often than not try to come and flush you out, or get to a better position in order to make short work of you and your partner. Movement around the maps is key for survival.
Speaking of maps, some of the maps you play on are huge! There are many twists and turns, and it would be a good idea to explore every nook and cranny as quite often they will contain enemy soldiers that, once you've taken care of a group of them and you think your safe, one could come up and end your game real fast. Besides, doing that will help you find more places you can restock your explosives as well.
Another thing that really caught my interest was the destroyable environment. You could wreak as much havoc as you wished, tons of things, including many buildings, were completely destructible. In fact, you can even gain an achievement for destroying your environment.
Lastly, I didn't bother trying any of the multiplayer functions in the game. I'm a solo player and don't really gain any enjoyment from trying these games online with strangers.
In conclusion, as I stated at the beginning of the review, the game wasn't bad. It was fun, and the story kept me interested, even though it was a little confusing at times - why the team happened to be going to one specific location, what it had to do with the overall arc, that sort of thing.
Now, I mentioned one thing that really stuck out in my mind at the beginning of the review... it didn't take me five or six hours to beat the game! All in all, I played it for almost 11 hours in total.
I hate how short most games are today! This was refreshing.
Pros -Length of the game. Ten missions. -Destructible environment -Smart enemy AI. -Lots of exotic locations and huge maps to play on.
Cons -If you don't complete a mission, when you play again, you have to start over from the beginning of that particular mission. -Some of the levels had a serious frustration factor involved. A few extra check points would have been appreciated. -Poor vehicle controls.
3.5 out of 5
Conflict: Denied Ops March 27, 2008 Let me start by saying I can't believe I bought this game. it was a waste of $ The game is whack. The graphics are bum, it takes for ever to bring a person down. I'm disappointed in Eidos for coming out with this game, it could have been a lot better. I stongly DO NOT recommend this game.
Bought for Co-Op, I'm glad my expectations were low. March 11, 2008 I bought this game for the Co-op. I have loved all of the Conflict games and played mainly just the co-op campaign. The online MP (like deathmatches) is terrible. It takes way too long to kill pople (not Halo ridiculous, but not COD4 Hardcore mode accurate). Also graphics are pretty bad (i mean play it after playing COD4, its terrible in comparison)
I got what i wanted and it was $10 cheaper than most games. Plus i had a $50 gift card anyway, so it was free to me.
Ruined the franchise...ouch March 9, 2008 So sad...this WAS one of the most fun franchises ever made. Although Conflict: Vietnam was a little weak, the others were fantastic. I loved Global Terror and hoped they would continue in that fine tradition. They didn't...not only that, but they foolishly jumped on the FPS bandwagon instead of keeping it third person. If I wanted another first person shooter, there are many of them that are a hundred times better. I liked the variety in having a fun shooter that was a third person format. I just think they blew it with this game. The graphics and gameplay are just hum-drum and there is nothing that got me excited about it. I'm very sad. I was a rabid fan of this game and still play the entire series of games often, but this game just wasn't the same. Sad to see a beautiful series die like this.
Why I despair for the human race March 4, 2008 The fact this game has 3 stars when it doesn't even warrant one makes me despair of people, this is the worst game I've ever played on a next gen console apart from Hour of Victory. On other Amazon sites its being hammered for the dreadful thing it is, but here it has a respectable 3 stars. Are gamers no longer fussed anymore, as long as you have a gun and something moves to shoot at?
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