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| From: Ubisoft Category: Video Games
List Price: $29.99 Buy New: $12.99 You Save: $17.00 (57%)
New (39) Used (7) from $12.99
Avg. Customer Rating: 11 reviews Sales Rank: 3132
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0 Dimensions (in): 0.4 x 0.4 x 0.4
MPN: 52315 Model: 52315 UPC: 008888523154 EAN: 0008888523154 ASIN: B000MTF054
Release Date: February 13, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Underrated "Elements" March 27, 2008 5 out of 5 found this review helpful
Way back in 2002, developer Arkane Studios unleashed a little game called "Arx Fatalis," inspired by classic titles such as "Ultima Underworld," upon an unsuspecting public. The end result - pure greatness. A true, bona fide, and highly overlooked classic in the roleplaying genre.
In 2006, Arkane released its second game, "Dark Messiah of Might & Magic," for the PC. It was a spinoff of the once popular roleplaying and turn-based strategy series that was nonetheless a departure due to its first-person, action-adventure gameplay. It wasn't met with cheers by the gaming press as was "Arx," but it wasn't lambasted either.
2008. Enter the Xbox 360 port and/or adaptation, now with the added subtitle "Elements." Gaming critics everywhere can't be bothered with that old adage, "If you don't have something nice to say..." If they are to be believed, this game sucks @$$. That's right, GameSpot reviewer Brett Todd was so unimpressed he dismissed it with a 3.5 score out of 10. If you can believe everything you read, that should tell you to stay clear of this one.
And if you were to do so, that would be a real shame.
"Elements" casts you as Sareth, a mysterious and unenthusiastically voiced wizard's apprentice who is about to unveil his destiny and save the world from sinister forces. But as this is a fantasy game, that goes without saying, doesn't it? At any rate, the story is predictable but not entirely uninteresting despite so many abundant cliches, and, worst case scenario, it should keep you interested until the credits roll.
As Sareth, you may specialize in one of four classes as opposed to the PC version's free-form adaptations. You begin the game by choosing his career path. In other words, you select whether or not you want him to be an in-your-face Warrior, an Archer who kills at a distance, a Mage who specializes in casting magic spells, or a sneaky Assassin who takes his enemies by surprise via stealth. The selection of these highly specialized classes vastly affects the way the game is played, and should add ample incentive for hardcore types to revisit the material again and again. That, alongside the option of good and evil decisions, multiple endings, and a single player campaign clocking in at over 9 hours on the first play-through, is reason enough to warrant a purchase if you're a fantasy enthusiast.
The game is linear, however. Very linear. There are sometimes multiples ways to attack a problem, but this is the exception rather than the rule. Still, the game's structure provides a tight, action-focused gaming experience with just a smattering of lite (and I do mean LITE) roleplaying elements. In fact, the game's biggest flaw may well be its identity crisis. It's not an RPG, and it's not an FPS. To compare "Elements" to Raven's "Hexen" would be apt. The emphasis here is on killing things, not leveling up. Even though you do level up and gain experience, it's really, essentially an artificial system.
The combat is good. Using the game's physics to kick unsuspecting foes into massive chasms or into raging fires is undeniably fun. In fact, using your environment to aid you in slaying your enemies is where the game really shines. Of course, a pretty diverse set of magic spells and archery options do their part in diversifying the experience, but melees have a good solid feel to them as you parry your opponents' attacks and line up your own. Using adrenaline can even net you slo-mo fatalities like impaling your enemies and then kicking them brutally off the point of your sword.
The game is powered by Valve's Source engine, still doing its thing. It nails atmosphere, which isn't surprising given that "Arx" was one of the most atmospheric fantasy games ever made. Be it dark, brooding crypts or cliffside Orc cities, it all looks pretty good. That said, character models are basic and not the most impressive. I mean come on, despite the artistry on display here, the Source engine is beginning to show its age. The audio is pretty solid, though, apart from some uninspired voice acting and an incessant tune that always plays during the game's loading screens (and trust me, it will drive you mad the deeper you delve into the game and the more loading screens you must be subjected to!).
If anything really stunts this game, it's the lack of polish - which shouldn't be an issue given that this is a port of a game that's over a year old already. Glitches are commonplace, some of them absolutely infuriating and unforgivable. For example, on several occasions I got stuck on pieces of the environment and had to reload a past save to continue. At another time, the game's audio went completely mute for no apparent reason. At first I thought it was an issue with my TV, but strangely when I exited to the title screen, the music was back again. This problem persisted until I shut down my 360 console and rebooted the entire thing.
Other issues include the occasional vague objective or two, some dopey developer decisions, and the inability to really guage the choices that will make your character lean toward the evil side of the spectrum until it's already too late. Still, these niggles aside, which are certainly worth mentioning, this is NOT a bad game - and believe me, I've played my share. As time passes and more and more solid games are dismissed outright by reviewers like Brett Todd, I'm convinced that these people don't really LIKE video games at all. Maybe they should go out and get a different job.
Your ability to enjoy "Dark Messiah of Might & Magic: Elements" ultimately depends on your ability to accept it for what it is. It's not quite an FPS, and it's not quite an RPG. Both its strengths and its weaknesses lie somewhere in the middle. Sure there are a few flaws and glitches, but none of it breaks what is an otherwise satisfying adventure game. It's got nothing on Arkane's previous effort and bears little resemblance, for better or worse, to other "Might & Magic" titles, but if you're a fantasy fan who loves first-person hack and slash... your game has arrived - at least until Bethesda summons up the next chapter in the Elder Scrolls series.
This blade could use a little more sharpening March 24, 2008 1 out of 2 found this review helpful
Got this because someone told me it was similar to Oblivion. One thing I'll say right away is that it's not open like Oblivion is. The gameplay is linear and more similar to a dungeon crawler than a more open game like Oblivion.
The combat, sword-play, in this game is where this game shines. Move forward and pull the trigger and you'll do a powerful jab. Move back and pull the trigger and you'll do a defensive jab at your enemy. More side to side and pull the trigger to use a powerful sideswipe with your blade. Depending on your attack and aim, you may decapitate that orc or undead creature in the first strike, or you may just do a little damage. Attacks to the head and heart do more damage than on an arm.
One of the best things is that you can kick and enemy and knock them off a ledge, into spikes, into a fire, etc. So, your not just thinking of just running out and slashing your way through. Sometimes, the enemies will gather around a fire and talk, so you can run up and start the fight by kicking the first guy into the fire. The second guy may be standing in front of some spikes you can kick him into. You can also used objects to attack with. From a plate to a barrel, when thrown, does damage. At times, you may even find an enemy standing under a shelf of barrels with a bad support beam. A fire spell, arrow, sword, or a kick can break the beam and send several barrels down on your enemies to kill them. So, you don't have to rely on hack-and-slash to get the job done all the time.
The actual gameplay is like your classic dungeon crawler. For example, move through the underground tombs and collect some gems used to open a door. You'll fight little Goblins, Dark Nights, Necromancers, and Orcs. However, you also encounter a Cyclopes or two, Dragons, Giant Worms, Giant Spiders and some other epic creatures to slay.
Now for some bad things:
The storyline isn't very unique at all, this kind of story has been used before. The old "Your the son of an evil guy and you can ether be good or evil." Also, the gameplay can be irritating at times. There will be times where you stop and wonder where your suppose to go next only to realize you need to actually backtrack to an earlier place. Some encounters can be difficult because your visuals get blurred. For example, there is an encounter where your trying to get past a giant worm that sprays toxic gas at you. Your running on a narrow ledge in a dark cave. Between the night vision and the green vision caused by the gas, it can be difficult to see the end of the ledge your coming up to.
In my opinion, they could have made this better and fine tuned this game, but must not have had the time. While this isn't a very great game, it's a decent dungeon crawler with some fun combat.
Killing is fun again February 26, 2008 5 out of 6 found this review helpful
I decided to purchase Dark Messiah not just after seeing the video preview on Amazon, but after watching a PC walkthrough of the game posted on youtube. The game footage looked awesome, and challenging. The person who was playing switched from a sword, to daggers, to a bow. It looked like so much fun. So imagine my disappointment when I got the game home for 360 and was rudely awakened to having to choose only ONE weapon of choice. I chose the archer - bow skill major, minor dagger skill. It took me a while to get over it, however there were certain points in the game where I wished I could wield a sword - particularly the end where I'm fighting Arentir and he summons those damn ghouls that just wouldn't die. This was my major con for this game, that I was locked into mainly one type of weapon. Another con I had was because of faulty design. There is a part in the game where you have to chase the ghoul that has taken a crystal you need. If the ghoul gets too far ahead, you fail and have to redo it. However, as you reach different checkpoints the game auto-saves. Well I had just reached a checkpoint and the ghoul had gotten a bit ahead and I was told that I lost and I selected retry. The problem here being that I had JUST reached the checkpoint, so everytime the game loaded, right away the sreen would then say that I lost. I had to reload from my last major save, which was at the beginning of the chapter. I was not happy.
With the cons out of the way, on to the greatness. This game really excels in the way it allows you the freedom of determining how to dispatch of your enemies. You can choose to pick them off using melee or magic, or you can be creative and pick up a crate or barrel and toss it, knock down a ledge full of barrels, kick the enemy into fire, into a bed of spikes, off a cliff, off the ledge into water...the choices are endless and it just never gets old hearing those stupid orcs saying "stranger must die" before getting kicked off a cliff into the void. Tisk tisk, will they never learn?
The AI in the game is fairly strong. The enemy will block blows with a blade or shield or even try to kick you off a cliff into the void. There is a sneak mode in the game but it only really works well for someone who chooses the "assassin" class. Once the enemy hears you coming, they run toward you trash talking a bit and attempt to thrash you. If you take their life down far enough, they will run off to get backup.
The storyline is straight forward. It is a very linear game, where you have main objectives, and a few "choice" objectives (i.e. rescue Leanna or purge Xana). If you are looking for a game with an in-depth story, this is not the game for you, and you might consider renting in lieu of purchasing. However, if you are looking to spend a few hours kicking orcs off cliffs, stabbing necromancers in the neck, or impaling a zombie with your sword, this is the game for you.
If you are unsure of what the gameplay will be like, check out the walkthrough on youtube.
Worth the wait for 360 February 22, 2008 I almost got the PC version of this months ago but decided to check forums first. I read that there would be more levels in the 360 version, so I decided to wait. After anticipating this game for a long time, I can happily report that it really hits the ball out of the park. Great action and a fun diversion from the style of the other Heroes games.
Great game February 21, 2008 1 out of 8 found this review helpful
This is a really fun game, not too easy or hard just right for me.
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